AI Insights · Timothy · April 2025
Top Boxing Games on Android in Latin America: Q1 2025
Explore the performance of the top boxing games on Android in Latin America during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, some of the leading boxing games on the Android platform in Latin America showcased intriguing trends in downloads, revenue, and active users.
Boxing Star: Boxing Fight Game experienced fluctuations in its weekly revenue, peaking at around $1.3K in late January. The game saw an impressive surge in downloads towards the end of March, reaching approximately 21.8K. Active users showed a marked increase at the end of the quarter, rising to about 26.8K.
Real Boxing 2 maintained a steady revenue flow, with earnings hovering around $500-$600 most weeks. Weekly downloads began at a high of 82.9K but slightly decreased to 59.4K by the end of March. Active user numbers remained robust, fluctuating between 90K and 118K.
Burrito Bison: Launcha Libre showed a gentle decline in revenue, closing the quarter with about $195. Downloads were relatively stable, averaging around 3K to 5K weekly, while active users saw a gradual increase, reaching 19K by mid-March.
WWE Mayhem had a modest revenue increase towards the end of the quarter, peaking at $468. Weekly downloads varied, with a high of 16.8K in early February. The game maintained a strong active user base, with numbers around 35K to 41K.
Lastly, WWE SLAM by Topps® Card Trader saw a revenue peak of $469 in early March. However, download data was unavailable, and active user trends were not specified.
These insights, derived from Sensor Tower data, highlight the dynamic performance of boxing games in the region. For more detailed analytics, visit Sensor Tower's platform.